Chester Huang

Game 
Programmer and Designer 
Portfolio

Lorem Ipsum...

Take on the role of quick-thinking contractors who have to work their magic to fix and rearrange a home—all while flying under the radar during a live house viewing!

Role:

  • Programmer
  • Game Designer

Responsibilities:

Programming:
  • Implemented local co-op character controller support for gamepads
  • Implemented character controller systems with environmental interaction meachanics
  • Coded enemy AI behaviours with vision detection
  • Used Tweening to animate game and UI assets
  • Collaborated closely with multiple departments to integrated gameplay with art, audio and UI

Game Design:
  • Designed game concept 
  • Designed game mechanics with a blend of chaos and stealth in mind

Highlight:

  • Showcased at EGX x MCM Comic Con 2024


Help your slime triumph in the annual Dr. Gelatinous’ Slime Race! Feed and grow your slime during the race while playfully slowing down your rivals to claim that sweet victory!

Role:

  • Programmer
  • Game Designer
  • Artist

Responsibilities:

Programming:
  • Implemented physics based throwing mechanic for objects
  • Implemented a wind mechanic that affects throwable objects
  • Implemented random auto thrower
  • Integrated gameplay with art, audio and UI

Art:
  • Drew all game assets and UI by hand using Photoshop

Game Design:
  • Desgined entire game concept


You are a spacecraft with the sole purpose to consume. Greed is your fuel, but a young small planet is eager for your scraps. Give and watch the planet grow, or thrive by taking relentlessly.

Role:
  • Programmer
  • Game Designer

Responsibilities:
Programming:
  • Implemented player controller system
  • Used Tween to animate game UI and assets
  • Integrated gameplay with art and audio

Game Design:
  • Designed game mechanic

Highlight:
  • Winner of Ukie Student Gam Jam 2024
  • Showcased at WASD 2024



In this game, typing is everything—literally. You must type out the spells you discover to cast them, vanquishing waves of enemies as you alternate between dodging danger and conjuring unknown powers. Curiosity is rewarded: the more you explore, the more spellbooks you may find…

Role:

  • Programmer

Responsibilities:

  • Implemented typing mechanic
  • Implemented player controller
  • Used Tween to animate game UI and assets
  • Decorating the environment

Highlight:

  • Submitted for Big Mode 2025 Game Jam
  • Ranked 3% in fun out of 829 entries






Play as Nugget the cat in this physics-based platformer as he scours his owner's house for as many nuggets as possible before they return home! 

Role:

  • Programmer
  • Game Designer

Responsibilities:

Programming:
  • Implemented environemental controller system
  • Implemented player controller systems and mechanics
  • Used Tween to animate game UI and assets
  • Integrated gameplay with art and audio

Game Design:
  • Designed game mechanic



©Chester Huang 2025