Take on the role of quick-thinking contractors who have to work their magic to fix and rearrange a home—all while flying under the radar during a live house viewing!
Role:
- Programmer
- Game Designer
Responsibilities:
Programming:- Implemented local co-op character controller support for gamepads
- Implemented character controller systems with environmental interaction meachanics
- Coded enemy AI behaviours with vision detection
- Used Tweening to animate game and UI assets
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Collaborated closely with multiple departments to integrated gameplay with art, audio and UI
Game Design:
- Designed game concept
- Designed game mechanics with a blend of chaos and stealth in mind
Highlight:
- Showcased at EGX x MCM Comic Con 2024
Role:
- Programmer
- Game Designer
- Artist
Responsibilities:
Programming:- Implemented physics based throwing mechanic for objects
- Implemented a wind mechanic that affects throwable objects
- Implemented random auto thrower
- Integrated gameplay with art, audio and UI
Art:
- Drew all game assets and UI by hand using Photoshop
Game Design:
- Desgined entire game concept
You are a spacecraft with the sole purpose to consume. Greed is your fuel, but a young small planet is eager for your scraps. Give and watch the planet grow, or thrive by taking relentlessly.
Role:
- Programmer
- Game Designer
Responsibilities:
Programming:
- Implemented player controller system
- Used Tween to animate game UI and assets
- Integrated gameplay with art and audio
Game Design:
- Designed game mechanic
Highlight:
- Winner of Ukie Student Gam Jam 2024
- Showcased at WASD 2024
In this game, typing is everything—literally. You must type out the spells you discover to cast them, vanquishing waves of enemies as you alternate between dodging danger and conjuring unknown powers. Curiosity is rewarded: the more you explore, the more spellbooks you may find…
Role:
- Programmer
Responsibilities:
- Implemented typing mechanic
- Implemented player controller
- Used Tween to animate game UI and assets
- Decorating the environment
Highlight:
- Submitted for Big Mode 2025 Game Jam
- Ranked 3% in fun out of 829 entries
Play as Nugget the cat in this physics-based platformer as he scours his owner's house for as many nuggets as possible before they return home!
Role:
- Programmer
- Game Designer
Responsibilities:
Programming:- Implemented environemental controller system
- Implemented player controller systems and mechanics
- Used Tween to animate game UI and assets
- Integrated gameplay with art and audio
Game Design:
- Designed game mechanic